Although 360 WalkMix Creator can handle up to 128 objects, it is necessary to “pre-render” all input objects (Input Objects) to “Output Objects” that match the maximum objects-number of each level of 360 Reality Audio Music Format.

Determine the number and Type of Output Static Objects to be placed at fixed positions in the spherical sound field. Please refer to the “Static object configuration list” for more details.


Dynamic objects that can be placed independently are exported as a single object, resulting in better encoding efficiency. It is beneficial for sound quality, and precise positioning and movement.

Allocate each input object following the rule:

“Output Static object number + Dynamic object number = Output object number.”

This allocation can be done automatically by selecting any Level (Level 0.5/1/2/3).
With the default settings, the number of dynamic objects is preferentially selected for objects with high sound pressure level (Mode 3) throughout the song, and the others are allocated so that they are rendered as static objects. The Static object at that time is set to the minimum configuration (except Level 0.5) which makes it easy to express the omnidirectional sound field of Output Static Object number as 4.2.2.


It is possible to change which object shall be Dynamic or Static manually. In most cases, it is advised to leave this default setting for pre-rendering to guarantee good quality encoding.